Mido states that you’ll need both a sword and a shield in order to pass, and so begins a short but thrilling jaunt around Kokiri Forest as you search for the Kokiri Sword and gather the 40 rupees necessary to purchase a Deku Shield.Īs you make your way around the environment, the game teaches you everything you could possibly need to kickstart your journey through Hyrule. In order to do so, however, you need to bypass Mido, a loyal, jealous Kokiri who guards the entrance to the Great Deku Tree's glade. To briefly recap those opening moments, you are awakened within your home by Navi, the interminably irritating fairy who requests that you visit the Great Deku Tree immediately. With Ocarina of Time, however, Nintendo knew that with the shift over to 3D (an intimidating new prospect itself in the '90s), it needed to provide a safe environment in which to learn the basics.Įnter Kokiri Forest, a perfect opening playground rife with interesting things to see, characters to speak to, and techniques to master. All of these were perfectly serviceable - heck, even great - openings, but you might also argue that they could prove quite daunting for new players.
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